Skyrim ritual magic. Ritual spells of Destruction, Alteration and Conjuration in Skyrim. Joining the ranks of the mages of the College of Winterhold

Ritual Spell of Destruction(orig. Destruction Ritual Spell) - quest for the College of Winterhold faction in the game The Elder Scrolls V: Skyrim.

Description

This quest will become available to the hero after the latter’s “Destruction” skill is equal to 100. In order to start the quest, he will need to contact Faralda at the College of Winterhod. After asking about further study of the Destruction school, she will give the hero a book called “The Power of the Elements”, where the following will be written on the page:

"North, the ghostly edge of the sea,
South, the Dwemer horn is buzzing,
A simple settlement grows in the open space,
Where is the power of the hero, echoing the sound of spells,
It might boil the sea."

You should go to the Windward Ruins, which is southwest of Dawnstar. Inside the ruins there will be a pedestal on which you will need to place the book received from Faralda, activating it. Now all that remains is to cast any fire spell on the pedestal (not on the book). If everything is done correctly, then new lines will appear in the book (and you need to pick it up):

"And in the shadow of the Greybeards
This northern limit
In the throat of the ever-snowy Nirn
The cold has settled like fragile ice."

Next, Dovahkiin’s path lies to the Northern Mountain Outpost, which is southeast of Riverwood in the mountains. If the hero has not yet been there, then you can go east from Helgen to the Lonely Rock, and from there north to the mountains. Again the pedestal, again put the book on it, only this time use a frost spell. Lines appear again that send the hero to Karthwasten.

"And over the western river,
Where Kart surrounded them
Crowned Mountain.
The wrath of heaven fell there,
To drive away the snow forever."

Now you need to go to the Four Skulls Observation Post, east of Markarth, slightly south of Karthwasten and northeast of the Sky Harbor Temple. The easiest way to get there is from Rorikstead, heading west. The actions are the same, you need to use a lightning spell (“Sparks”, for example) on the pedestal.

All that remains is to pick up the book and read it immediately, then our protagonist will learn the powerful “Firestorm” spell. At the end of the book there will be text mentioning Shalidor. It’s worth going to Faralda, now she will sell two new Spell Volumes: “Thunderstorm with Lightning” and “Snowstorm”.

Reward

  • Reading the completed "Power of the Elements" will give the hero the "Fire Storm" spell.
  • It will be possible to buy volumes of the spells “Storm” and “Thunderstorm with Lightning” from Faralda.

Notes

  1. The quest is available with a Destruction skill of 90, but dialogue with Faralda is possible only after the hero reaches skill level 100. This bug is fixed in Unofficial Skyrim Patch version 1.2.6.



The Mages Guild no longer exists, it was dissolved. However, this did not affect the College of Winterhold. If you want to learn spells from different schools of magic, don't pass by!


Every innkeeper knows where the College is located.

First lessons
On the bridge from Winterhold to the College, you will meet Faralda, who protects the monastery of magicians from unwanted visitors. To join the College, you must say why you need it (the answer does not matter) and demonstrate your magical abilities by passing a short test. Faralda will ask you to cast a random level spell Student. It could be Fear(Fear) Fire Arrow (Firebolt) Summon Flame Atronach(Conjure Flame Atronach) Healing Hands(Healing Hands) Magic light(Mage Light). Or you can just use any Shout. After successful completion, you become a student and Faralda will personally guide you to the territory of the College. Talk to Mirabella Erwin, she will give you a uniform and give you a tour. Just follow her everywhere. Then go to the Hall of Elements and listen to Tolfdir. After a small argument with the newcomers, it comes to a demonstration of magic. You need to use the Ward (Restoration) spell. Just in case, I recommend using only one hand.


In the depths of Saarthal

As an example of how busy the College is, and in particular how dangerous magic can be, you are sent to visit the excavations of Saarthal. Talk to Tolfdir on the spot. Then follow him inside. There you will be asked to find Arnel Gein, who will entrust you with a magical artifact.

The Amulet of Saarthal is located very close by. Once you take it, you will be locked. Put it on yourself. Now attack the wall with a Destruction spell. Talk to Tolfdir, then go forward. A vision will appear, talk to Tolfdir about it. Fight off the draugr and continue on. You will need to open the door with a lever. In the next room, the draugr will attack you again. If suddenly you are a warrior and prefer a good ax magic spells- use it, it won’t hurt the old man. Pull the two chains near the gate further to enter Saarthal. Make your way to the first problem with stones. The position for everyone is the drawing exactly behind him. It's very simple. When you've placed everyone, pull the lever. In the next room it's almost the same. It is necessary to reproduce the order of the drawings on the tablets with the drawings on the stones. When the pictures match, pull the lever.
Tolfdir will join you at this point. You will find yourself in a room with a glowing sphere. Yurik Goldurson will rise from the dead, but will be protected by an unknown force. Distract him until Tolfdir weakens the sphere, and then kill him a second time.
You can take a piece of Gauldur's amulet from the body for the quest Forbidden Legend described in section.
Talk to Tolfdir, he will send you to tell the Archmage about the find. Take the shortcut out - behind the sphere there is iron door.
Find the archmage Savos Aren in his chambers at the College of Winterhold.
Library books
The Archmage will send you to Arkenium to Urag gro-Shub to find out more about the find. The orc will tell you that the books were stolen by Orthorn. As you exit the library, Ancano will speak to you. You must go to Fellglow Keep. Predictably, warlike magicians are waiting for you there. Inside you will find prisoners in cages - these are vampires. It looks like experiments were carried out on them here. You will also find a locked Orthorn, who will help you a little in the battle with the magicians. You can take the key to the fortress from the body of one of the nameless magicians; it will open the locked doors. Make your way to the next level. There, go up to the Hall of Ritual. There you will meet the Summoner. You can fight her, or convince her to give up the books. Take the three books from the pedestals and return to the College. As a reward, Urag gro-Bush will give you a stack of books that improve magical skills.

Good intentions

You need to talk to Tolfdir. He will share his observations, after which Ancano will speak to you again (By the way, you can ask Tolfdir what you need, he will send you to look for his alembic, which is located in the Support Hall, in the room with the soul pentogram). Follow him to the Archmage's chambers to meet with a member of the Psijic Order named Quaranir. He will offer to find the Augur of Dunley by interviewing members of the college. You can immediately talk to the archmage and he will send you to Tolfdir. He will tell you to go down to Midden, through the hatch in the Support Hall, or right in the College courtyard. Several enemies await you inside, and the most interesting is the Atronach Forge. Before use, read the manual about it in the book on the table. You need to go down to Midden - the prison. There you will meet the Augur of Dunley. He will tell you what is required and send you to Archmage Savos Arena.

Discovery of the invisible

To find the Staff of Magnus, first talk to Mirabella Erwin. She will talk about the Synod, magicians from Cyrodiil, who were looking for something in the Dwemer ruins of Mzulft. Inside you will immediately find the dying Gavros Pliny. You can take a diary and a key from his body. Ahead are the standard Dwemer ruins - mechanisms, traps, charuses. Next Mzulft - Steam engines. The Falmer already live here. Then another level. The key to Mzulft's oculatory is in a Dwemer chest on the other side, guarded by a Centurion. However, the second locked door will be opened by Parat Decimius, the last survivor of the expedition. He will ask you to bring a "focusing crystal", which should be on the body of "Falmer - the Twilight Guard". Bring the crystal to Parat, then follow him. Place the crystal in the Dwarven armillary sphere.


Talk to Parat, he will clarify for you what exactly needs to be done. On the table are two books with frostbite and flame spells. Use them directly on the armillary sphere. Flame raises the rays, frostbite lowers them. Make sure that each beam is in line with one of the three rings that are rotated by the three buttons on top. Thus, each ray passes through its own lens. A strange map will appear, talk to Paratus Decimius. He will say that Magnus' staff is in the Labyrinthian. Return to the College to Savos Arena. There is already a real light dance there. Savos will ask you to help him remove the protective barrier. Use the flame spell on him. Elimination of consequences Ancano managed to cause an explosion. You need to find Savos Arena. Go out into the yard. The college's magicians crowded around the archmage's body. Tolfdir will send you to ensure the safety of Winterhold. Faralda will join you on the bridge. The town was attacked by magical anomalies. You need to destroy them all. The only difficulty is that they are extremely difficult to hit. Inside each anomaly there is a soul stone, which also indicates their probable man-made origin. Return to the College in the Hall of Elements and talk to Mirabella. She will give you the door ring of Labyrinthian, the amulet of Savos Aren and send you to look for Magnus' staff.
Staff of Magnus

There is nothing to do, go to Labyrinthian. An unusually large land-based ruin is inhabited by trolls. Interestingly, there will be a skeleton in one of the destroyed buildings. And next to it is a note, and the main thing is a wooden mask. Put it on - and hop! - you get into secret room, called the Sanctuary of Bromjunar! There is an altar with space for eight dragon priest masks. To go back, remove the mask.
But for the staff you need to move on. Activate the ceremonial door to return the ring to its place. Welcome to Labyrinthian! You will meet the ghosts of the previous expedition. And then a battle with skeletons, including the rarest bone dragon. Do you happen to have a couple of J'zargo scrolls lying around? After another meeting with ghosts, go into the Abyss. The amount of mysticism increases pleasantly. Melt the ice using fire magic. The flame spell is on the pedestal nearby. Go down, there you will find the door to the Gallery. In addition to the usual enemies, you will meet a mother of smoke, similar to the ghost of a very angry woman. There will be another door, this time on fire. Cool it down with cold magic, such as a frostbite spell, which is lying nearby.
Next you will see the most amusing phenomenon - the ghost of a skeleton! He will also have a funny weapon called a murderer sword, completely ghostly. There will also be other similar weapons of other classes. And finally the door to the Tribune. On the pedestal there is a spell book for a stable amulet. It will help you get through the magical obstacle. Soon you will be able to learn scream time dilation. Finally you will get to the hall. Kill the two Enslaved Mages who are emitting a protective barrier. Defeat Morokei. Take the Staff of Magnus and the lich mask Morokei from his body. Remember also the Sanctuary of Bromjunar? At the exit you will be greeted by a Thalmor named Estormo. Kill him and return to Winterhold. Looks like the disco is in full swing! Talk to Tolfdir.

Eye of Magnus
Using Magnus' staff, remove the barrier on the College and enter the Hall of Elements. Use the Staff of Magnus against the Eye of Magnus. Then kill Ancano. Talk to Tolfdir, then to Quaranir. The Psijics take the Eye with them. You are given Ahrimag's clothes and the key to your new chambers. Enjoy!


Echoes
Tolfdir will tell you the location of the anomaly left over from the Eye of Magnus. Grab Magnus' staff and blow into place. Poke the staff into the strange portal, defeat the anomalies and return to Tolfdir for your reward.

P.S. The task is repeated. You can do it as many times as you like if you want to earn money this way.

Side quests:

They are issued only after joining the College of Winterhold, but storyline do not apply. They appear approximately after the task Library books.

Onmund's Request

Do you remember the Nord novice who entered with you? He managed to give Enthir the family amulet. And yes, he asks you to convince Entir to bring him back. Enthir, in turn, needs a staff, the sale of which he regretted. Travel to Fort Bloody Throne. A very creepy place full of vampires. You'll even end up in an arena against them at the end. You will find the staff in the chest. Take it to Enthir. Enthir will give you Onmund's amulet. Onmund... phew, no, that's all! J'zargo's experiment Khajiit J'zargo will give you scrolls and ask you to test them on the undead. Arnel's project The task takes place in four stages. After finishing each one, you need to wait a couple of days, wander around somewhere, then when you return to Arnel, he will give you the next assignment.

Part one:
Arnel Gein requires ten Dwemer gears. Look for them in the Dwemer ruins, of course. Bring them to Arnel.

Part two: Arnel will ask you to convince Entir to fulfill his part of the agreement. Enthyr needs a certain staff from Fellglow Keep.
Part three:
It turns out that Arnel is trying to find out the reason for the disappearance of the Dwemer. Several Dwemer ruins will be marked on the map, where Dwemer convectors are located. Place the Altered Soul Stone in such a box, then use Arnel's Convection spell on the convector. Repeat the operation at the three marked Dwemer ruins. Now you can bring the stone to Arnel Gein.

Part four:
Arnel again contacted Enthir, who held the required object. Although, according to Entir, the item was never delivered to him. And the courier was last seen in Riften. True, the marker will point you to Pine Peak Cave. And what did the messenger forget in the cave with wild bears, and most importantly, how do we know about this?.. Take from his body... “Separator”! This is the legendary artifact of the Dwemer master Kagrenac, familiar to TES 3: Morrowind players! Deliver it to Arnel. Now just stand back and watch.

It is unknown how exactly the experiment ended. On the floor in the room you will find a Divider, and in the Witchcraft magic section you will find Arnel Gein's shadow summoning spell.

P.S. To my regret and the shame of our localizers, the blade from Morrowind should be called the Cleaver. The separator was a hammer.
P.P.S. According to some reports, the cave where the messenger's body is located may be different.

Shalidor's works
Quest giver: Urag gro-Shub, a character from the main storyline, located in the Arcaneum, inside the College of Winterhold. He is looking for the ancient treatises of the archmage Shalidor to translate them for his library. For them you are sent to Alftand Cathedral. You could have been there before, on other missions. At the site you will find the remains of the expedition. You can find a diary in the destroyed house (there will also be some inside, if you read them all, you will have a complete picture of the events of the expedition). Go to the Ice Ruins. These are typical Dwemer ruins, full of half-working mechanisms and snow that managed to break through even the Dwemer metal. You will also meet a distraught Khajiit without skooma, suffering from personality disorder. The fuel here is not only oil, but also gas, which can be identified by strong vibrations in the air. Making your way through the ancient tenacious Dwemer mechanisms you will get to the Animatorium.
There you will go down a strangely shaped staircase. You will find the body of Yag gra-Gortvog. Below you will finally meet the Falmers - deep inhabitants similar to goblins. They are not intelligent, but they cannot be called animals either, although signs of craft and community are evident. And to top it off, they have magic. Down near the end you will find an elevator with a lever into a locked part of the Ice Ruins, from where you can quickly exit. But let's go ahead to Alftand Cathedral. Ahead you will see a grate, which you can open with a lever by going up the stairs. A very difficult battle awaits you with the Dwemer Centurion, to defeat whom you will have to use everything available funds. You can take the key to the lift from his body. Of course, if the fight is too difficult, it is not necessary to kill him, you can break the door yourself. Outside the gate you will meet Umana and Sulla Trebatius. None of them are happy to meet, but they really can’t stand each other either. Find the desired diary in the chest.
Return to Urag gro-Shub and give the book. In 2 days, Urag will translate the book. He will give you 3 scrolls to temporarily enhance your spellcasting skill.
Urag can also give you tasks to search for books, now in completely random places.


Quests for obtaining Master spells:

Ritual Spell of Restoration

Once you reach level 90 in the Recovery skill, you can show up at the College of Winterhold and talk to Coletta Maranes. She will send you to the Augur. Descend into Midden - Darkness. There you find the Augur of Dunley. After the conversation, enter the summoning effects and the challenge will begin. Ghosts will appear. All you need to do is stand for about a minute, using only spells from the school of restoration.

Interestingly, after completing the task, you will be found by a Student who will try to break through your amulet.

Witchcraft Ritual Spell

Once you reach level 90 in the Witchcraft skill, you can go to the College of Winterhold and talk to Finis Gethor. He will give you the spell “Summon Unleashed Dremora” and send you to the upper level of the achievement hall. There you will find a magic circle. Use a spell inside it. The Freed Dremora will appear. He will refuse to serve you, so you will have to kill him. Then call again, offer to surrender and kill again. The third time he will agree to bring you the Sigil Stone. Summon the Dremora a fourth time, take the Sigil Stone and bring it to Finis. You will receive the Fire Thrall spell, as well as the opportunity to buy the others - Dead Slave, Ice Slave, Electric Slave.

Where to put the Sigil Stone from the quest "Ritual Spell of Sorcery"?

It must be placed on the pedestal of the atronach forge. See the full guide section for details.

Ritual spell of Illusion

Once you reach level 90 in the Witchcraft skill, you can go to the College of Winterhold and talk to Drevis Neloren. He will give you the Tenth Eye Vision spell. With its help, you need to find four books of the Master of Illusion, which are visible only when using this spell:

  • In the Midden dungeon, on a table next to the Atronach Forge.
  • Support room. Second floor, on one of the barrels.
  • Arcaneum. On the book table behind the wall to the left of the entrance.
  • Hall of Achievements. Second floor, under the bench.

When you have found all four books, return to Drevis Neloren. Your reward: a volume of the Hysteria spell. Effect: Creatures and people level 25 or lower flee for 60 seconds.

You can also buy the other three spells - Defeat, Harmony and Call to Arms.

Ritual Spell of Destruction

Once you reach level 90 in the Witchcraft skill, you can show up at the College of Winterhold and talk to Faralda. She will give you the book "Power of the Elements". According to the code, you can find three places in it:

  1. Ruins Ward of the Winds (Flame)
  2. Northern Mountain Outpost (Frostbite)
  3. Observation post Four Skulls (Sparks)

They all have a pedestal. Activate it and a book will appear on it. Attack with the required spell and take it. They say you have to go through it in this order.

As a reward, you will receive the Firestorm spell, as well as the opportunity to buy books from Faralda.

Ritual spell Change

Once you reach level 90 in the Change skill, you can show up at the College of Winterhold and talk to Tolfdir. Tom needs scales from the dragon's heart. To get them, you need to get the dagger Kavozein's Fang.

Travel to the High Gate Ruins. If you have not been there yet, you can meet Anska, the quest “A Scroll for Anska” (Dragon Cult) will begin.

Puzzle with levers. The queue of their activation is shown above. The order is: bird, fish, wolf, snake. Go into the catacombs. Through them, enter the Throne Room of Vokun. You will have to fight him. From the body you can take the Mask of Vokun (one of the masks of the dragon priests. In the chest you will find the Fang of Kavozein. And the cry written on the wall is a Storm Call.

Now kill any dragon, take the Fang of Kovozein in your hands and search the skeleton. Return to Tolfdir. He will give you the Dragonhide spell and also sell you Mass Paralysis.

Each magician will have to go through several mandatory tasks - tests. One of the conditions in order to receive this task is to achieve Destruction skill to 100.

If there is such a level, we stomp into the college and look for the magician of the College of Winterhold - Faralda. You can find her either at the bridge, where she checks on the students, or in her room. Having met Faralda and talked to her, you receive the volume - Power of the Elements. Actually, this is where the passage of the ritual spell of Destruction in Skyrim begins. After reading the clues in the book, we head to the ruins of the wind amulet. You can find them near Dawnstar, in the southwestern part of this location. Having reached the right place, go into the ruins. The first thing that catches your eye is the small altar. You must place a volume on it to activate it. Cast any Fire spell on the book and you're done.

There is no need to leave it there, so you take it. After activation, new lines appear on the second page; after reading, you can understand that the path now lies in the Northern mountain outpost. There you have to use any Cold spell and if successful, another hint appears on the third page of the book. The final path lies to the Four Skull Mound. There you apply any spell to the book and read it to complete the task. By turning in the quest to Faralda, you receive the most powerful spells of Destruction.

The quest ritual spell of Witchcraft in Skyrim can be obtained from Finis Gestor. He will give this quest provided that the witchcraft skill is pumped to one hundred. To complete this quest, Finis will give you a new skill with which you can summon Dremora. But, oddly enough, by calling the Dremora, he will start a fight. We'll have to fight and challenge him until he gets tired and the Dremora agrees to be an ally. Having pacified his anger, the Dremora will promise to give the fragment when he is called upon again. Therefore, we call again, receive what was promised, and give it to Finis. Illusions and Recovery will not require much time or special skills. After talking with Colleta Marens, go to Midden and look for the Augur there. A test for the magician, he will give a simple one. Having undressed the hero and placed him in the center of the circle, he will summon two ghosts. And all you need is to simply survive for a certain time using the Recovery skill. After such a test, you can relax a little and walk around the local premises.

But first, visit Drevis Neloren, who is also at the College of Winterhold. You receive a task on Illusions from him and go to complete it. In the library you will find the first Talmud. She will lie calmly on the table on the left side of the library. In the support room there is a second book on a barrel. The third should be found on the second floor in the achievement hall near the shop. Well, the last part is on the table in the arthranach summoning circle, which is located in the basement. Having collected all the books, go to Drevis, hand in the task, and receive the rightful reward.

You have to complete the last quest of the College of Winterhold faction - a ritual spell of change in Skyrim. To do this, we meet with Tolfdir, take the task and hit the road. The first step is to find a suitable dagger - Kavozein's Fang. You can find it in ancient tombs. But you can’t just go down there and take it. The entrance to the Nordic tombs is guarded by draugr. Having survived the battles with the guards, you receive the coveted dagger. Having found a dragon wherever your heart desires, you kill it and carefully remove the scales from the dragon’s heart with a dagger. To receive the reward, return to Tolfrid and give the scales.

  1. Talk to Coletta Marens.
  2. Talk to Augur of Dunlane.
  3. Pass the Augur's test.

Walkthrough

Find the Augur of Dunlane

After main character reaches level 90 in the Restoration skill, in a conversation with Colette Marens, he may mention that he would like to study Restoration magic at a deeper level. Coletta will be a little surprised, because not all students revere this school of magic, but she will approve of the protagonist’s zeal. She will say that she herself is not the most skilled mage of Restoration, but she knows one such person - the Augur of Dunlane, with whom the main character already had the honor of communicating during the quest “Good Intentions”. The elderly sorceress will tell you that Augur was a brilliant magician, even a genius. He was especially gifted in the Restoration, but he was very picky about who he would pass on his knowledge to. Therefore, his approval will be required first. Coletta will send the main character to Midden to meet with the Augur. She is sure that he was monitoring the situation and will wait for the protagonist.

Trial of the Augur

After the protagonist again finds the mysterious Augur in his gloomy refuge under the College, he will not be at all surprised and will only say: “ And again you are looking for something. Circumstances have changed. This time I have what you need. Well, shall we begin?“As it turns out, the disembodied magician wants to conduct a small test before deciding whether the student has the right to gain knowledge of the most powerful Restoration spells.

You can ask the Augur about the specifics of the test. He will explain that during this process the hero will be able to rely only on his magical skills. No enchanted items, scrolls or elixirs. Only what is inside it. The worthy will survive, the unworthy will perish. This is the test. The Augur will also clarify that you will have to rely only on Restoration spells. After receiving consent, the magician will say that you need to step into the light, and the test will begin.

As the Augur said, before the end of the test the hero will instantly lose all items not related to quests. After this, the magician will begin to summon ghosts who will attack the protagonist with spells from the Destruction school of magic and/or using weapons. Ghosts will appear one at a time until there are three of them. No harm can be done to them, so there is no point in attacking them. The only chance to survive is to use Restoration spells in time. In addition, the “Ethereality” Shout can be extremely useful in this test if the main character has learned it. If you have all three Words of Power, you can complete the test without getting hurt.

Reward

If at the end of the test the hero is still alive, the Augur will say “ " After that, he will return all the equipment back and reward you with the master restoration spell “Curse of the Undead”. It will also be possible to purchase another Master Restoration Spell, Protective Circle, from Colette Marens once her Trade Inventory is updated.

Notes

  • If the main character's Stealth skill is high enough, then you can simply go into stealth mode before the first ghost notices the protagonist. The character can then remain undetected for the duration of the challenge.
  • Most often, ghosts use cold spells, so if the character is a Nord or, better yet, a vampire, it will be much easier to pass the test.
  • You can cheat and deceive the game by taking one enchanted item for the test (for example, a ring enchanted for two effects of magic resistance by 45%). To do this, you need to put this item out of your inventory and pick it up using the object hold button: e y PC | PS3 | A 360. Then you need to step into the light to start the test, and after all the main character’s things have disappeared, take the item into your inventory and equip it.
  • You can transfer any number of items to the protagonist's companion before stepping into the light. Then, before the first ghost notices the hero, you need to talk to your companion and get the given items back from him.

Bugs

  • After the main character steps into the light, the game may freeze.
    • Solution: removing some items from your inventory before stepping into the light.
  • After finishing the quest, a script error may occur, which will lead to it being restarted up to several times per second. This may seem unimportant, but it will cause script logs to overflow.
    • Solution 1 PC : enter SetStage MGRitual04 10 in the console, which will enable the early stage of the quest, in which the faulty script has not yet started.
    • Solution 2 PC : bug fixed in Unofficial Skyrim Patch version 2.0.0 and higher.
  • After the end of the test, the Augur's words " You are worthy. Your knowledge is rightful” can get stuck in a cycle, repeating itself over and over again. However, this will not affect the rest of the game, and the protagonist can leave the Augur's room without any damage. side effects. The task will be considered completed.
  • After completing the challenge, one or more ghosts may not disappear. Since they cannot be destroyed, they will pursue the main character until the exit from the “Midden - Darkness” zone, constantly attacking.
    • Solution PC : Loading a save before starting the test.
  • Sometimes, after completing the quest, the Protective Circle spell volume does not appear in Colette Marens's assortment of goods.
    • Solution 1: Loading a save before starting the challenge and interacting with Colette's trade inventory can correct this issue.
    • Solution 2: this may occur due to the fact that the game incorrectly sets the flags in the “Ritual Spell of Change” quest if it is started before the start of the quest “Ritual Spell of Restoration”. The “Protective Circle” spell volume can be purchased from Colette immediately after completing the quest (before her trade inventory is reset), but after that it will never appear for sale.
    • Solution 3 PC : use the console command set MGRitualRestBook to 0 .
  • After the end of the test, the quest ends, but the items that were taken from the main character may not be returned (or they may simply not be equipped back). Also, the Augur will not speak after the end of the test. Proof?
  • If at the time of undressing you had a summoned bow in your hands, then after completing the quest and resummoning the bow, not 100, but 200 summoned arrows will be equipped. Proof?

Quest stages

To go to a specific stage of the quest, enter in the console:

Setstage MGRitual04 stage

where the stage parameter is a number, the stage of the quest (all stages are listed below).

Notes

  • Not all quest stages may appear in the quest log. Which of them will appear and which will not depend on how you complete the quest.
  • Stages are not always displayed sequentially. As a rule, this happens if the quest has several possible endings, and also if some of the quest stages can be completed in any order.
  • If a stage is marked green, that is, as the end of a quest, then this means that the quest disappears from the list of active quests in the log, but new entries associated with the quest may still appear in the quest log.
CW-L Quests of the College of Winterhold CW-R
Main plot
Observation post "Four Skulls"(orig. Four Skull Lookout) - ruins in the game The Elder Scrolls V: Skyrim.
  • Location code:

FourSkullLookoutExterior01

Description

The observation post is guarded by three bandits. The location appears in one of the ritual quests of the College of Winterhold. Also in one of the bandits' inventory you can find quite rare book"Azirr Trajijazeri" (the book appears randomly).

More details

This post is a typical ancient Nordic structure in the form of a double arch. Bandits have settled inside: they keep the fire going, sleep on sleeping bags, and have a chest to store the loot. Near one sleeping bag lie an iron helmet, shield and one-handed sword. One of the robbers stands guard outside, the other sits on a chair and overlooks the Kart River and the road on the opposite bank. Next to his chair is a pedestal on which you need to place a book in the College of Winterhold Ritual quest. An attentive hero will notice a silver vein above the cliff.

In the vicinity of the post, juniper, purple and blue mountain flowers grow; You can find two nests with pine thrush eggs, and collect bearded moss from the walls.

Quests

  • “Ritual quests of the College” is one of the target locations for completing Faralda’s quest, the reward for which will be a unique Destruction spell.
  • “Reward for the bandit leader” is a possible target location.

Notes

  • Between the Observation Post and Sheer Cliff Cave there is a sanctuary of Zenithar. Offerings to the god of labor and trade: gold, a pickaxe, a roll of paper (oddly enough, the bandits living nearby did not encroach on the money).

Bugs

  • After the hero clears the location, there is a chance that the bandits will no longer appear. This may make it impossible to complete the Radiant quest “Reward for the Bandit Leader”. Chests and other things in the location will be updated.
    • Solution: The quest can be completed with console command setstage bq01 100 .