What to do after passing assassins creed unity. Story line. September pogromsAssassins Creed: Unity. Walkthrough

If you are having problems with Walkthrough Assassins Creed Unity, you can always use our advice and information for action. We detail the steps you need to follow to complete the game. Assassin Unity. In the most difficult places, we add pictures that can help you. Walkthrough Assassin Unity read on our website.

In this article you will find the complete plot.

Introduction: The Tragedy of Jacques de Molay

Follow the Master, listen to his instructions. Run to the castle, go upstairs, go inside, and then down the stairs. You will see how the assassin stole the book, run after him through the window. Catch up with your target, start the battle. Now you are waiting for two battles on the site, in each of them you will learn how to attack and defend. Kill the assassin, take away the book. Watch the video in which the crusader hides the book, and then he is killed by an assassin.

Part 1: Remembrance 1 - Versailles Memories

Watch the video in which Arno's father leaves the boy in the hall and asks him to wait. You will see a little girl, run after her through the rooms of the palace. The little lady will offer you to steal an apple. Approach the table, take an apple and quickly hide in the bushes, don't let the guard see you. Follow the left to the gate, meet the girl, her name is Elizabeth. Go with her back to the place where you left your father. Watch the video, Arno finds his father killed.

Many years pass, Arno stole the watch. Jump out the window, run after the guy who owns the clock and is going to hand you over to the guards. Run through the streets, catch up with the guy, jump on his back. Take the watch, now hide from the pursuers in the face of the brothers. It is advisable to find a haystack and sit there. When you disappear from the search - return home. Talk to your stepfather on the second floor, he will say that you need to work.

Part 1: Flashback 2 - States General

Go downstairs, get the task. Send the wagon, watch the video. Run after the wagon, at some point the gate will close in front of you. Keep chasing the wagon over the rooftops. Get to the market, watch the cutscene. You found a cart, but not the one, climb the tower and activate the synchronization. You will see your target in a nearby estate.

Part 2: Flashback 1 - In Jail

Watch the video, go to the bed and go to bed. In the morning a tramp will wake you up, take a stick and fight him for the watch he stole. Follow the instructions that will be displayed on the screen. After the victory, you will learn a lot of interesting things about the assassins. Watch the video. Bellec wants to escape, hide behind the wall, wait until the guards enter. Kill them, then run down the corridor, protect your friend while he opens the gate. Eliminate the guards, go into the next room, then to the left and through the window to the street. Climb up, go through the room and fight 5 more guards. Finally, go upstairs, watch the video. Take a leap of faith.

Part 2: Remembrance 2 - Rebirth

Get to the temple, climb up to the glass, put the medallion in the opening. Chandeliers will go down, jump to the checkpoint as quickly as possible. Jump on the stick, a passage will open below, jump into it. Talk to Bellec, go to the assassins. Watch a long video, after which you will have to become an assassin. Drink from the cup, take a leap of faith and run through the rubble of the church. Watch your father get killed. Take another leap of faith. Go through the crowd, go around the guy in the suit, kill him. After all this, watch another video, you will be accepted into the clan.

Part 3: Flashback 1 - Graduation

Get an assignment from your teacher. Go around the guards, break the bell, and then eliminate the three guards (you can kill noisily). Watch the video. Now, until the end of the mission, follow your teacher, get to the assassins' camp.

Part 3: Flashback 2 - Confession

Talk to your teacher, inspect the area with the help of eagle vision. Get down, catch up with two guards, quietly steal the key from them. Return to the square, throw a smoke bomb in the crowd and kill the guy who is helping Charles. Then climb onto the roof of the building, give the monk the key, for which he will let you inside. Go down the stairs, kill the two guards, go along the balcony to the right. Crawl along the rope, go down and go into the booth. After some time, Charles will come, listen to his confession, and then kill the target. Leave the building, bypass the Abstergo search engine. Watch the video. Now the events will take you to 19th century Paris. Go to the subway, find the statue of liberty. Go through the portal.

Part 4: Flashback 1 - The Realm of the Beggars

Look around the courtyard, turn on your eagle vision and find the servants of the King. Watch the cutscene, follow one of the servants to his estate. Get into it through the window, attack the guy and find out the location of the King of Beggars.

Part 4: Flashback 2 - The King is Dead

Help the poor in the fight against the guards, go to the building, go down into the drains. The guards will be distracted by the beggars and it will be easier for you to follow on. Follow straight ahead, kill the guards on your way. Watch the cutscene where the King will be alerted by the guards so everyone will be ready for you when you arrive. Move to the right side, kill the guards quietly. Climb up, move along the boards, get to the end and in a beautiful jump deal a fatal blow to the King of Beggars. Leave the area.

Part 5: Remembrance 0 - Report to the Council

Talk to people from the councils, watch the video.

Part 5: Flashback 1 - Silversmith

Get to the jewelry store, kill the guards who will prevent you from getting inside. On the lower floor, pick the lock on the door, go into the room and kill the bad guys. Kill everyone in the house, return to the jeweler, save him, and then follow him to the checkpoint.

Part 5: Flashback 2 - Bread Market

Distract the guard with smoke bombs, clean up the right room. Read the notes that are on the table. Watch the video, and after it leave the burning market.

Part 5: Remembrance 3 - The Prophet

First, in the marked area, destroy four bells. After completing this task, go to the cemetery, steal the plans of the Templars. Get down into the catacombs, kill the gravediggers, return to the surface. Hide in a haystack. Wait for the master, kill him. Leave the location through the catacombs. Watch the video.

Part 6: Flashback 1 - The Jacobin Club

Follow to the desired building, bypass it. Hack the door, go into the house, kill the guard inside. Go to the main hall, there you will find La Touche. Follow him, do not draw too much attention to yourself. Reach the closed door, go down the stairs to the basement. Continue spying on La Touche, watch the video at the end of the path. Dress up as a guard and leave the manor.

Part 6: Flashback 2 - Templar Ambush

Get to Eliza's house, but you won't find her there. Follow the path chosen by the person and kill the mercenaries, get out of the labyrinth. After you kill all your targets, divert the attention of the detectives to yourself. Watch the video.

Part 7: Flashback 1 - A Cautious Alliance

Watch the cutscene, follow the street and talk to Eliza. Then the girl will abruptly run to Germain's house, run after her. When you reach your target's house, you will see that Germain is already dead. Go to the workshop, kill the robbers.

Part 7: Flashback 2 - Encounter with Mirabeau

Go up to Mirabeau's room, there you will find his corpse and Eliza. Read the diary, in it you will learn that the deceased made an appointment with Kemaru. Follow him, talk to Kemara. Go to the pharmacy, the seller will try to run away from you, run after him through the catacombs. Catch your target and interrogate.

Part 7: Flashback 3 - Flashback

Turn on the eagle vision, follow the poison tracks, they will lead you to Bellek. Watch the video, start the fight with your former mentor. The battle will be long, it will end with Bellec trying to kill Elisa, and you will stop him. Watch the video. Leave the drains, you are in Paris 1944. Pass the spotlight, get to the Eiffel Tower, start climbing it. Kill enemies on your way, beware of the plane (when it flies nearby, hide). Climbing up, destroy two planes and go through the portal so that the people from Abstrego do not catch you. Take a leap of faith.

Part 8: Remembrance 1 - Royal Correspondence

Jump into the hay, use disguise. Walk on the left side, go upstairs and kill the guard. Enter the palace through the window. Exit to the corridor, go straight to the very end. Go into the room, or rather the King's office. Watch the video, then turn off the switch, quickly take the note and burn it. After that, soldiers will appear, kill them and leave the building with Napoleon.

Eliminate the bandits who captured the guards. Get into the prison through the window, and then help the fighters in the battle. Go to the marked chamber, pick the lock and go into it. Go up. Climb the tower, kill the enemies and burn down the tower so that you don't have any serious problems later. Go downstairs, use a smoke bomb to distract the guard, steal Ruem. Leave the location.

Part 9: Flashback 1 - Hungry Times

Go to the pier, hook on to the ship and wait until it swims to the new shore. As soon as the ship stops, jump into the water and clean up the captain's coyote, take the plans.

Part 9: Flashback 2 - The Provisional Hikers

Go downstairs, the gunpowder merchant was attacked by bandits, kill them. In gratitude for your help, the seller will give you fireworks. Go back to the place where the mission started, eavesdrop on the conversation of two people through the bars. Go upstairs, you will see a guy who has the keys to the cells. Attack him, take a bunch of keys. Open with their help all the necessary cameras, the turmoil will begin, go to the palace. Find Marie in a closed room, wait for her, and then kill her in a jump.

Part 9: Flashback 3 - Escape

Climb over the ropes, follow the big balloon where Elise is waiting for you. To get to the goal faster, run on the roofs of high houses. Cut the ropes on your way, jump into the ball.

Part 10: Flashback 1 - Dinner Invitation

To get started, make sure you've allocated all of your experience points, so keep going. Jump into the hay and then follow the right side. Kill the two guards that are standing near the gate. Distract the attention of the guards, jump through the partition, merge with the crowd on the second floor. Poison the wine, go to the back room. Wait for Lepelletier and kill him. Leave the building.

Part 10: Flashback 2 - Execution

Go to the place where the nobles are sitting. Attack Germain, but you won't be able to surprise him. The villain knew that you would come, together with Eliza, fight back against the mercenaries. Follow the goal, watch the video.

Part 10: Flashback 3 - Council Countdown

Meet the people from the council, watch the video in which you will be expelled from the brotherhood.

Part 11: Flashback 1 - Depleted Possibilities

Go past the guards (you can distract with a smoke bomb). Go to the second floor, break open the door and take the barrel of wine. Watch the video. Fight with the drunk, lose the fight to him. Roller again. Approach a familiar guy, he will try to run away from you, follow him. From it you will know where your watch is now. The path to the villain is shown to you on the map, just try not to catch the eye of the guards. Talk to the target, but before that, kill the guard. Watch the video with Eliza.

Part 11: Flashback 2 - Assassin's Career

Before starting the quest, kill the guards in the area. Follow the right side of the rooftops to a food crate. Distract the guards with a hungry mob. Get to the cell, chat with old friends. Go to the house opposite, go to the second floor, kill the soldier and get the key from him. Return to the prisoners, open the cage. Catch up with your target while the people are rioting - kill La Touche. Watch the video, go through the catacombs. Go through the portal.

Part 12: Flashback 1 - Supreme Being

Follow Eliza to the field. Use the disguise to get into the tent, read all the letters. Return to your beloved, talk to her. Go to the tent, kill the guard, and then run towards the crowd of people. Eliminate two guards. While the guards will sometimes be distracted, change three letters.

Part 12: Remembrance 2 - The End of Robespierre

Reach the convoy, but it's destroyed and Robespierre is missing. Talk to the guard. Activate eagle vision, follow the path indicated by the survivors. Pass the catacombs, watch the cutscene. Robespierre will escape, kill his guards. Then go into the crowd that the enemies did not find you. Go to the other end of the square, go through the archway. Kill the guards, climb up. Get into the house, go to the end of the room, do not draw attention to yourself. Go to Robespierre.

Part 12: Flashback 3 - Temple

Climb the fortress, kill guards and snipers on your way. Attack Germain from behind, watch the cutscene and run after the target through the catacombs. Kill a few guards, go through the gate and then there will be another cutscene. You need to inflict several accurate attacks on Master Germain, beware of his attacks, constantly move through cover. At some point, you will fall under collapsed, Eliza will go to fight with the villain. Throw away the stones, go to Germain, watch the cutscene. Land the final blow on your target. Again video and credits. On this passage of the game Assassin's Creed: Unity it's finished.

The tragedy of Jacques de Molay

The Assassins attacked the Temple of the Templars. Follow Jacques de Molay. Then run to the tower. When we run to the tower we will see how the gates to them are closed. There is no need to fight with anyone yet, this is not our task. To the left of the tower there will be a ladder to the window, climb it. Then go up the stairs and through the window above the tower. After already inside the tower, go down spiral staircase, to the guard.

As soon as you see an assassin running away, run after him, you can safely jump out the window. After catching up with him, take the fight using parry, dodge and attack. After a short fight, our hero will take the sword and destroy the assassin with it and take the book. Returning the sword and book to their place and leaving the temple, he will see how Jacques De Molay was captured, and another assassin will kill him himself. Seven years later, they will show how Jacques will be burned at the stake.

PART 1: MEMORY 1

VERSAILLES MEMORIES

We act as the boy Arno. Run after the girl and steal the apple. The guard will pay attention to you, hide from him. Then draw his attention so that he moves away from the door to the place where he noticed you, and in the meantime you run around him and run through the door. Talk to Elsa. Then run after her again, where you will find the murdered father.

Catch up with Hugo

We are shown Arno 30 years after the events of Versailles. After Hugo grabs the clock, we run after him. Additional tasks will not let you intercept yourself, here we just do not stand still and no one will intercept us. Overcome 5 objects above or below - jump over windows and tables or roll under the tables. When you intercept the clock, hide from the brothers, the fastest way to do this is to climb onto the roof of the house. Go to the De La Serre estate.

PART 1: MEMORY 2

GENERAL STATES

Use them to go down the hall and talk to Olivier. After the scene, when a messenger with a letter to De La Serre runs up to us, we run after the wagon, overcoming obstacles on the roof of houses. Having identified yourself in the wagon, climb onto the church spire to synchronize the point and find the wagon we need. We need to get to the lower tier of the palace, no one will let us through the main entrance, of course. Climb over the fence and climb onto the roof, and from it you will already make your way inside the palace. Inside, use eagle vision to see the guards and avoid getting caught by them.

When you enter the lower tier of the palace, we will need to find De la Serra. Walk around the audience and approach the balcony on the left side of the speaker. Where we will see Monsieur and on the opposite side of the Hugo brothers. Eavesdropping on the conversation, the brothers will attack us. We parry and dodge 2 times to complete the test and then we can deal with the brothers. We run away from the guards and leave the area, it is best to do this on the roofs.

PART 1: MEMORY 3

HIGH SOCIETY

Run to the next point on the map to get this task. After talking with Olivier, go up to De La Serra's office and put the letter under the door. When our hero dresses up and enters the territory of the palace, we move along the wall to the window, while using eagle vision, and hide from the guards in the crowd, wait for them to turn away, climb into the window of the palace.

Inside the palace, there will be guards waiting for them to turn away and silently pass behind them, use shelters. Having reached the ballroom, we follow Elsa to the room. After they start breaking into the room, we jump down and throw the palace, passing behind the guards. On the street, Arno will see De La Serra killed, and they will seize him, thinking that he committed the murder.

PART 2: MEMORY 1

IN PRISON

Once in prison, sit on a mattress to sleep. After waking up, fight the thief in the cell. In two months, a riot will begin in the prison. Hide to the right of the grate and wait for the guards to come in, approach them from behind and kill them. Run after our accomplice and while he opens the grate we fight the guards, parry and use smoke bombs to pass the test.

After opening the grate, we run after Bellek again, running out to the platform with the soldiers, we use a smoke bomb and kill 5 targets. After talking with Elsa, we find out that she and her father are Templars and his father is an assassin. On the roof of the building, use eagle vision to see the sign on the clock.

PART 2 MEMORY 2

REVIVAL

Go to the next point in Saint-Chapelle. Go inside the hall. Climb onto the balcony, above the entrance and insert the clock into a special device. The chandeliers will descend, climb over them to a point and jump down into the opened passage in the floor. You will find yourself in the tunnels of the assassins, where Bellek will already be waiting for you. Go to the center of the hall for initiation and drink from the goblet.

After you drink the potion, you will fall into different memories. In the first, go down to the dungeon in front of you there will be paintings, fall down. You will find yourself in the hall, go straight ahead. When the floor starts to crumble, jump over obstacles, the main thing is not to rush. After that, slide down without getting under fire. In another place, the earth will fail again and there will be only islands, jump along them to the desired point, but here again it is better not to rush. At the end of the ceremony, move through the crowd to the center where the person is standing, go around the crowd behind him. After that, they will take us to the assassins and give us blades.

PART 3: MEMORY 1

RELEASE

Go to Bellek. He sits on the roof in the restricted area. We need to destroy the guards and disable the alarm bell. Challenge - Get 3 stealth kills. Jump down into the stack. The two guards are standing still, just turning around, approach them from around the corner when they have their backs to you. The third one will walk in a circle, distract him by throwing the "bait-cracker" to the side, when he examines it, come up behind him and kill him. After that, calmly disable the bell.

After the scene where Bellec jumps on the bald dude, approach the other one from behind and kill him. Search the corpse for clues. After that, leave the area by following Bellec to the Assassin HQ in the council chamber.

PART 3: MEMORY 2

CONFESSION

Kill Sizer

Head to the new meeting point with Bellec. After discovering an opportunity to kill Sizer, we need to steal the key, approach from behind, silently kill the escort, and then steal the key. Get into the cathedral. We need to pass the test so that the bell does not work, everything is clear here, we work covertly and make 2 kills from cover. There will be places for repentance in the hall - hide behind a screen, wait for the enemy to pass by silently kill him.

After that, watch Sizer from above, he will be among the guards, wait until he goes and approaches the altar alone, then you can jump on him from above and kill him. After that, quietly leave the cathedral. You can climb up and sync if you haven't already. When you leave the cathedral, jump into the portal.

SERVER BRIDGE SILVER AGE

1898 beautiful era

We were thrown into another time. Enter the metro station. We need to find another exit from the subway, climb the stairs further along the pipes, exit to the iron tracks, where the train will pass, go to the other side and go along the top to the other side. When you fall on the iron tracks, a train will go towards you, run away from it overcoming obstacles. Climb up from the subway using the lift. At the top we will see the Statue of Liberty. We quickly run to it and climb to the very torch to the portal.

PART 4: MEMORY 1

THE KINGDOM OF THE POOR

Go to the headquarters of the assassins, there they will give you the "Phantom Blade". After that, go to the quest point in the Court of Miracles. Climb onto the rooftops and use your eagle vision to find La Touche's beggar king's henchman. Follow La Touche along the way and kill two with the Wraithblade. When you follow La Touche to the house, get into the forbidden territory, additionally use the cracker. La Touche is located inside the clinic's house. It is best to get inside through the roof, killing the guards one by one. When you get to the right door, press interact. He quickly confesses where the king resides. Leave the zone.

PART 4: MEMORY 2

THE KING IS DEAD

Find cover. Kill the Beggar King

Head to the next point. Climb up to see the whole picture from above and find the king. Additionally, kill three from the air, just climb somewhere above the enemies and jump on them from above and disable two chimneys, they will be shown on the map, approach them and cover them with a piece of wood. After that, visibility in the drains will decrease and you can be more stealthy inside them.

Go down to the drains, there will be a mark in the form of a ladder on the map. Search the drains and you'll see a scene where La Touche reports to the king that an assassin is after him. Go after the King of Beggars and kill him. He stands in the center of the tower, opposite him is a soldier with a rifle. You can shoot a soldier with berserk poison so that he fires at the king, or just kill the soldier and get to the king himself. After that, leave the drains.

PART 5: MEMORY 1

SILVERSMITH

Find Germain

Report to the council on the work done, then go to the next task. We need to find Germain. Additionally, you need to break open 4 doors in the house, for this, go to the door, you will be shown the inside of the castle. Inside will move white stripe, and one or more pins. The speed of moving the strip will also depend on the complexity of the castle. Press the button while the strip is aligned with the blue fixed strip, then the pin will be opened. Also, in addition, you need to bring 2 thugs to madness, for this, use the poison of the berserker.

Get to Germain's room, by the way, note that he has different eyes, which may suggest that he is one of the sages that Abstergo needs so much. He will ask you to take him out. Kill the guards in each room, on the street on the balcony, kill two sentries. After that, return to the house and kill the two sitting at the tables. Run after him down the street, after the conversation he will tell you for whom he made weapons.

PART 5: MEMORY 2

BREAD MARKET

Go to the Bread Market. Search the market, go up the stairs in the center, there will be a book with notes on the table. In addition, kill 3 enemies with a pistol. When our hero looks at the records, he will wait for the market. Run left while jumping or sliding under obstacles, jump to the center and from the center to the other side. Then climb to the very top. After the explosion, Arno will throw out to the viewpoint, where you can just synchronize. This task is completed.

PART 5: MEMORY 3

PROPHET

Kill Lafrenière

There are several tests and additional tasks in this task. Go down into the crypt, throw a smoke bomb and kill all the enemies so you protect the gravediggers. Next, you need to bring out 4 signal bells, they are all located at the corners of the perimeter of the territory. It is best to look for an approach to them from the roof and reconnoiter the territory, it will also be possible to remove the shooters from the roof who may notice you. Also pick up the Templar security plan on the territory (green mark on the map).

When you do all the additional tasks, after that you can already hide in a haystack. In the evening, during the performance of Lafrenière, get out of the haystack. In addition, you need to make three hidden kills, here either get close to the enemies from the back or attract their attention so that they go to the place where you were last seen. When they get close, wait for them around the corner and kill them. At the end of the mission, climb the turret with the cross, wait for Lafrenière to pass by - make a kill from the air. Leave the area, of course, smoke bombs are the best help here.

PART 6: MEMORY 1

JACOBIAN CLUB

After the council of the assassins, go to the Beauvais mansion. In the mansion we will see an old friend La Touche. Infiltrate the mansion, get 2 additional kills from cover: around the corner or hiding behind a screen. And poison two shooters with berserk poison, namely the shooters, the guards who walk with firearms. When you find La, Carcass, follow him. It is best to do this from the second floor. La Touche will first go up the first floor to the second floor, and then to the third. Use Eagle Vision to see enemies and him through walls, ceilings, and floors.

On the third floor, after talking with someone, he will throw him down, and then go down to the first floor again. Go down after him and further into the basement, where you can eavesdrop on their conversation. After learning that Elise is in danger, leave the mansion.

PART 6: MEMORY 2

Templar Ambush

Arriving at Lisa's house and not finding her, go to her aid. When you see her in a small park and an approaching killer, climb onto the rope, it is convenient to complete an additional task from it - kill with 4 shots to the head. If you couldn't shoot everyone in the head here, you will have another chance. Help Elise deal with opponents and run with her into the labyrinth. You will have a new challenge to make 2 double kills, this skill must be unlocked if you have not already done so.

You can see the exit from the labyrinth by climbing the tower. After leaving the labyrinth, run after Eliza along the road, eliminating detectives in the crowd and on the balconies. After agreeing on a meeting and parting with Eliza, leave the zone.

PART 7: MEMORY 1

CAREFUL UNION

After Eliza visits the council of assassins, follow her down the street, when she explodes, run after her. She will run to the house and say that once Germain worked for her father. Follow her up to the second floor. When you suddenly see approaching enemies, you will have an additional task to stun 3 enemies, for this, just throw stun grenades. After the scene in the room, arrows will start shooting at you, kill everyone and an additional 3 in the head.

PART 7: MEMORY 2

MEETING WITH MIRABO

Go to Mirobo's house, where you will see Eliza and the dead Mirobo. Examine the crime scene using eagle vision. 1 piece of evidence - will be under the pillow of the murdered, a Templar pin. 2 evidence - go and open the cabinet, inside there will be a glass of poisoned wine. 3 evidence - Mirabeau's diary in which the appointed meeting with the master Kemar will be noted.

At the Assassin Headquarters, talk to Kemar. He will direct us to the pharmacist. Having come to the pharmacist, he will rush us into the dungeon, run after him additionally overcome 5 objects from above and below. We still have to go up the lift 1 time, but I didn’t see him like that, although it’s possible that we can chase the pharmacist all day until we get him. After the capture, the pharmacist will tell you where he delivered the aconite.

PART 7: MEMORY 3

OPPOSITION

Get to the poison transfer point and follow the trail that is visible in the form of clots of fire, while turning on eagle vision. Climb to the rear, where Bellek will be waiting for us. After listening to his demagogy, fight him, using 5 stunning blows (you need to pump the skill first), press the space bar, Arno will push the enemy with his shoulder and do not let yourself be knocked down. When Bellec loses HP, he will grab you, press the button B. In the hall, kill Bellek.

SERVER BRIDGE RESISTANCE

Captured Paris, 1944

After that, run to the portal, you will find yourself in the drains. Get out of the drains to the street and climb up the Eiffel Tower. From time to time you will be fired upon by a plane, hide from it. Having reached the machine gun, it will be possible to shoot it down so that it no longer interferes with us. Climb on the rope to the airship and on the other rope back to the Eiffel Tower. Use the elevator, then climb up without falling under the spotlight. Climb into the middle of the tower, where Arno will shoot the elevator cable and throw you even higher.

Having climbed even higher, stand behind the machine gun and destroy the two planes attacking you. When they come at you and shoot, hide, choose the moment when they turn around for a new approach. At the very top, jump into the portal.

PART 8: MEMORY 1

ROYAL CORRESPONDENCE

At the council of the assassins, you will be shown Mirobo's correspondence with the king, in which he was too open and gave out many secrets of the order of the assassins, which could threaten the entire order. The palace was besieged by a crowd eager for revolution. You need to get inside. Inside you can get through the windows in the place where there are arrows on the balconies. You can get to them on the roof.

Additionally perform stealth kills. Engage guards and hide around the corner, when they approach the place where they last noticed you from around the corner, kill them or inside the palace you can hide behind a screen and wait for the enemies to approach this will be considered a hidden kill. Disable 3 signal bells. They will be located in the area in front and behind the palace, go up to the roof of the palace and use eagle vision to spot them.

Get inside the palace to the king's office. Inside we will meet Napoleon Bonaparte, who, like you, is looking for royal documents, correspondence and other things of at least some significance. Use eagle vision in the study to find the iron room. The cabinet will light up, open it. Arno will press the lever and a cache will open, where there will be correspondence. When enemies break into the office, protect Napoleon while he breaks the lock. Follow Napoleon down the drains below the palace. When he says, hide from the explosion.

PART 8: MEMORY 2

SEPTEMBER POGROMES

Kill Rui

Napoleon will ask you to eliminate Captain Ruy, who is rampaging in prison. Infiltrate the territory of the Bastille. Kill the bandits who captured the prison guards. Infiltrate the prison itself, you need to make 3 hidden kills, to do this, kill opponents hiding around the corner. You can even hide behind low objects - boxes and barrels and just kill because of them.

In order to create an opportunity for distraction, climb the wall of the prison tower, you will have the task of lighting a torch. On the wall of the observation tower, light the torch and Arno will throw it towards the snipers to set them on fire. Additionally, kill 3 from the ledge, to do this, hang on the edge and wait for the enemies to come up and throw them down. After that, you can kill Rui himself, wandering around the site. After that, we will see the true villain who was behind everything, namely Germain.

PART 9: MEMORY 1

HUNGRY TIMES

Steal warrants

Go to the pier, where all the grain of the city is brought. When you see a barge, run after it along the embankment, while not touching the water. to complete an additional test. When you get to the pier, steal the warrants so that the alarm bell does not work. To do this, we simply secretly kill the guards, do not forget about the shooter who stands on the observation tower. Leave the area.

PART 9: MEMORY 2

PROVISION HOLDERS

Kill Marie Levesque

Marie Leveque arranges a banquet at the Luxembourg Palace and brings all the city's grain there so that the people attack the palace. Near the palace, the fireworks dealer was attacked and they want to take all the gunpowder, help him fight off the bandits, then be sure to talk to him.

Make your way to the palace grounds, break the door lock (the lock is complex with three pins) and free Tom Leveque or steal the key from the guard who walks around the grounds. You can shoot the berserker's poison so that they kill each other there and pick up the key from the corpse. Infiltrate the palace, select the moment and kill Marie Leveque. Having done the job, we will see a scene in which we will be shown that Germain was expelled from the Knights Templar, and Marie agreed to help him, despite the ban.

PART 9: MEMORY 3

THE ESCAPE

Cut the ropes of the balloon. The ball will fly with Eliza, run after it moving along the roofs of houses, trying not to fall and not touch the ground. When the ball catches on the cross on the building, cut the rope. Arno will hang on a rope, but will fall into a haystack. Run after the ball again. Having reached the pole on the building, Arno will jump onto the ball. Further in the scene, we will be shown the kiss of Arno and Eliza on hot-air balloon.

PART 10: MEMORY 1

DINNER INVITATION

Kill Lepelletier

You will be shown an opportunity for murder - a wine merchant, steal wine from him, then you can poison Lepeletier with poison. Talk to the girl and give her a bribe, she will open a window for you into the office of our target. Inside the palace, also perform additional tasks: make a double kill, this ability is pumped in skills, and bring two thugs to madness, just poison them with berserk poison.

After that, poison Lepeletier himself or simply kill him by killing all his guards. After that, we will be shown a scene in which he voted for the execution of King Louis XVI.

PART 10: MEMORY 2

EXECUTION

Kill Germain

Germain is somewhere in the crowd watching the execution of Louis XVI. Go down into the crowd and use eagle vision to find Germain, go up to him, then we will be shown the scene of the king being executed through the guillotine. Germain himself will escape by sitting in a wagon. Eliza will come running and help us. Protect her by killing enemies and additionally stun 5 of them, for this use a stun grenade. Follow her to the fountain.

Go to the headquarters of the assassins for advice. By decision of the council of assassins, Arno will be expelled from the order, depriving him of all ranks and ranks, for repeatedly violating prohibitions and for continuing the investigation.

PART 11: MEMORY 1

EXHAUSTED POSSIBILITIES

Arno will wake up after a big booze. When he sees a barrel of wine from a bar, he will begin to remember what happened 12 hours ago. Using all your great assassin skills, you must do the great thing, which is to steal the WINE! When the deed is done and you remember yesterday's events, go to the bar. In the bar, after talking with the bartender, we remember the fight and fight with the enemies. Arno will remember how he will be knocked out with a chair and the watch will be taken away.

Seeing one of those with whom you fought in the bar, catch up with him when he runs. Having caught up and knocked him down, he will tell you where the leader of the gang is, who took the watch. In the palace, find the leader and kill him, additionally kill two enemies with the help of poison. Having searched the body of the murdered Arno, he will not find the watch, but Eliza will give it to him.

PART 11: MEMORY 2

ASSASSIN'S CAREER

Kill La Touche

The two brothers who chased us at the very beginning of the game are sitting behind bars, free them by stealing the key from the guard. Open to camera. Arno will go inside and pretend to be a prisoner. You will be led to execution at this time, you can quickly kill La Touche, throw a smokebox and hide from your pursuers. Additionally, before this, perform headshots and stealth kills. Leave the area, run to the portal when you are contacted and jump into it.

SERVER BRIDGE BASTILLE

Middle Ages, 1394

Jump into the portal you will find yourself in the Middle Ages in Paris at the cemetery. Go down into the catacombs to leave the cemetery. Go to the main hall and through the quarry, where the stones will fall. Climb up and run to the exit after hiding from the falling stones, go to the destroyed bridge. Cross the bridge and run to the portal avoiding the fireballs to the besieged Bastille.

PART 12: MEMORY 1

SUPREME BEING

Last person, lead to find Germain, Robespierre whom we learned about by killing La Touche. Robespierre arranged a celebration in honor of the Supreme Being. Follow Eliza to the Champ de Mars. After splitting up with Eliza, head to Robespierre's tent. Inside there will be a newspaper, Robespierre's Diary, a letter "On the reprieve of execution", a mysterious letter from Germain, lists of politicians, this will be enough to defame a politician and weaken his power.

Talk to Eliza again. She will ask you to distract the guards. Distract the guards with firecrackers, stun bombs, while she carries out her plan, or rather puts ergot in Robespierre's wine to make him crazy. Submit letters to three politicians, thus discrediting the politician.

PART 12: MEMORY 2

THE END OF ROBESPIERE

Meet Elisa, then follow her. While we go after her, she will tell you that they overdid it a little. Robespierre is taken into custody, he is taken to the Luxembourg prison, and in the morning he should be executed. On the spot you will see a bunch of killed guards who accompanied Robespierre to prison. Talk to the survivor, he will say that they were ambushed.

Go in search of the attackers, use eagle vision and follow the trail - along the way there will be the bodies of the dead and survivors, who can be asked where Robespierre is. When you see Robespierre, follow him to do an additional task, do not interfere in conflicts, throw smoke grenades.

Robespierre will hide in the house. Penetrate there, additionally break open one door and find the target. Arno will begin to interrogate the former deputy, Eliza will burst in and shoot him in the face, after which he will find the paper and realize that Germain is hiding in the temple.

PART 12: REMEMBER

TEMPLE

Kill Germain

Germain sat down in the fortress, surrounding himself with guards. It works according to a well-established scheme, we penetrate the territory, disable 2 signal bells, make double kills from the air. Germain is at the top of the tallest tower of the castle. He constantly shocks those approaching him, he will hit us and disappear again. Follow him down into the dungeon, where you will meet Elise. Enter the hall.

Eliza will distract Germain by constantly talking to him. At this time, you hide behind shelters, do not make direct contact with him, he will almost instantly kill you with a current from the sword. Throw him with chimneys and sneak up from behind or from the side, then quickly run up to him and hit him. You will be knocked back, hide again and use first aid kits. When you defeat Germain, Arno will fill up with a piece of stone. Eliza will start fighting Germain and will die. Once free, finish off Germain.

Passage of Assassins Creed Unity (Unity) is over!

After attacking the temple, follow the mentor. Kill the enemies blocking the path and move towards the green mark. The gate will close right in front of the protagonist's nose. Look around. Pay attention to the window on the left. Get there by the ledges. Get inside. Move through the building, then climb over the beams to the other side.

In the new part of Assassin's Creed, the developers have significantly reworked the mechanics of parkour. We advise you not to ignore the hints and study the controls.

Go down the spiral staircase. Run after the assassin until you reach the smoke screen. During the fight with the enemy, go through a mini-tutorial, from which you can learn the basics of the game. After the final blow, watch the cut-scene.

Versailles memories

Once in the role of little Arno, move after the girl. Steal an apple from the table. At this point, a guard will notice you. Hide from him behind any bush or in a tent. Then draw the attention of the guard at the door, thus clearing the way through the gate. Talk to the girl and go with her to the crowded place.

After the video, go after Hugo. Take your watch and run away. To get away from the chase, climb onto the roof of the building or simply disappear into the crowd. Then go to the family home and complete the fragment of memories.

The crowd is one of key features secret passage of the game. With the help of groups of people, you can quietly get into a protected area, hide from the chase and avoid unnecessary attention during surveillance.

Estates General

Go down the stairs and take the next task. After the cut-scene, take the letter. Follow the carriage. It will be extremely difficult to move on the ground, as there will be many obstacles. Therefore, in front of the closed gate, climb to the roof, and then move towards the goal.

After the cutscene, go to the green marker. Climb up the church spire with acrobatic moves and synchronize. Take a leap of faith. After landing, hide in the crowd. After that, make your way to the main entrance. Go into the hall and turn on eagle vision - with its help you will find the right person.

As with any part of Assassin's Creed, viewpoints make the game much easier. Having scouted the area, you can not only explore the territory, but also find out the location of various secrets, workshops and chests.

Go backstage. Choose the moment to engage in battle with the pursuers. After the cutscene, jump down to find the police. Leave the orange area and then go incognito. To do this, hide in a secret place or simply confuse the guards by jumping on the roofs.

high society

Climb the stairs and enter De La Serra's office. Go to the door and place the letter under it. After the cutscene, head towards the palace using Eagle Vision. Climb the wall and climb into the open window. Be careful inside - don't get caught by the guards.

Use the cover system to move towards the green zone on the map. Turn on Eagle Vision. Find Elise and follow her. After the cut-scene, go downstairs - there you will find another surprise.

In prison

Once in custody, talk to the inhabitants of the prison. After the conversation, lie down on the bed. Watch the cut-scene. Learn about your destiny from a conversation with a prisoner. Hide behind the wall. When the guards enter the cell, kill them.

Run along the corridors with your partner, dealing with enemies along the way. When there are too many of them, jump out the window. Once outside, kill the remaining guards. During the battle, use smoke bombs. Climb up the wall, then follow your friend. Now take a leap of faith.

rebirth

Take on a new quest that invites you to explore Saint-Chapelle. Go to the green "reach" marker and then jump down. Follow Bellec. Pass the initiation. Caught in parallel world, run straight. Avoid landslides along the way. Find your father, then run further along the platforms.

Experience points are awarded for game actions. Don't forget to spend them on improving current abilities or learning new ones.

Walk through the crowd of people. Approach the target from behind. kill her hidden blade, then watch the splash screen. When you move to the present, listen to the instructions from the Helix employee. Then follow some instructions.

Release

Stealth kill three guards and then disable the bell. After the partner kills the enemy, approach from the back to the enemy and finish him off. Follow Bellec, who will tell you about the extremists. Having reached the villa, go to the council room and listen to the instructions of the mentors.

Confession

Talk to Bellec on the roof and go downstairs. Approach the nearby exclamation mark and activate the "Intrusion Opportunity". The right key will be with one of the guards. Approach him from the back and steal the key. If he notices something is wrong, then just kill him.

Climb onto the cathedral and open the door with the found key. Mix with the crowd, then neutralize the guards. Clear the first floor, and then get to Sivero. Keep in mind that everything needs to be done discreetly. If the alarm bell goes off, you'll have to replay it. For special showiness, you can wait for Sivero in the confessional and finish him off there.

silver Age

Get to the rooftop portal as quickly as possible. Find the subway entrance, then make your way through the tunnels. Jump over obstacles until you reach the exit to the surface. After that, climb onto the Statue of Liberty and complete the task.

The kingdom of the poor

Use Eagle Vision to locate the target. Get down. There you will meet the Marquis de Sade. Go outside and follow La Touche without drawing attention to yourself. After reaching the gate, go upstairs and deal with the guards on the roofs. Make your way through the attic to La Touche and interrogate him. Then leave the clinic the same way.

The king is dead

Jump down and deal with the guards without raising the alarm. In this task, as additional missions, you need to disable two chimneys, as well as distract the guards with the help of the crowd. Move towards the green zone on the map and look for the ladder icon. Get down into the dungeon and go to the green mark.

Move forward through the drains, but in any case do not raise the alarm. Use hidden blades and smoke screens to kill enemies without making a fuss. Reach the King of Beggars. Deal with the guards in the catacombs, and then go upstairs.

Clear the floor, then find the Beggar King. Deal with enemies, but do not draw attention to yourself. With the help of a tranquilizer, shoot at the enemy and finish off the immobilized enemy. Leave the area and complete the quest.

Tell the council about what happened and go to the next task.

Silversmith

Make your way along the rooftops forward. Come into the palace. There will be a lot of enemies inside, so be careful. It will be extremely difficult to lure the enemy out. Don't forget the smoke bombs.

Find the jeweler at the very end of the building and talk to him. Deal with the enemies marked with red markers. Use berserk blades on heavy fighters. Neutralize the remaining enemies and talk to Germain.

bread market

Move carefully into the protected area. As with most missions, the alarm cannot be raised here either, so be discreet. The side mission will be three kills with a pistol, but remember that the shots are heard by the enemies around.

Turn on Eagle Vision, then get to the green marker. When the fire starts, turn around and run outside. Some beams and awnings can collapse, so do not stay long in one place.

Prophet

Read the information carefully before starting the task. Location and security reports can be very helpful in passing if you need to kill some important person.

Jump down, then hide in the haystack. There are opportunities for help and infiltration in this mission. In the first case, you need to protect the gravediggers, and in the second case, you need to steal the plans. It is also possible to disable signal bells so that reinforcements cannot be called. Wait for Lafrenière. Deal with him and leave the area.

Jacobin club

Go to the Beauvais mansion. Moving along the rooftops, climb inside the building and find La Touche. Deal with the enemies around without raising the alarm. Then track down the target and find out about the further plans of the Templars. Now get outside. To do this, use stealth kills and smoke bombs.

Templar ambush

Get to Elise and deal with the attackers. After protecting your friend, run from the crime scene to the labyrinth. Climb the tower and find a way out of the trap. Enemies are placed throughout the maze, which must be killed stealthily. As an additional task, it is proposed to make two double kills and four headshots.

cautious alliance

Take Eliza to the Brotherhood and listen to the opinion of the comrades-in-arms. Then follow her to Germain's workshop. An ambush awaits you there. Deal with the enemies, but don't forget to keep an eye on Elise's health - if she dies, the mission will fail. After the cut-scene, deal with the shooters on the rooftops. To complete the side mission, kill enemies with headshots.

Meeting with Mirabeau

Examine the crime scene. The evidence will lie on the bed, in the closet and on the table. Go outside and head to the Teatr cafe. Talk to Master Kemar about what happened. Now visit an apothecary who trades illegally various substances. He will refuse to speak, so rush after him in pursuit. When you catch, interrogate.

Confrontation

Follow the trail in the form of yellow spots. After the cut-scene, climb the wall of the building to the green mark. Now fight Bellec. Don't let yourself be knocked off your feet. Land 5 stunning strikes to complete side missions. After a certain point, the fight will move inside the building. Finish off the enemy and complete the mission.

Resistance

Run straight down the drains until you reach the exit. Then go past the gate. Climb the Eiffel Tower. Don't get hit by the spotlight, as the sniper will immediately shoot you. We recommend hiding behind corners from planes. Be careful and don't get caught up in the queues. Destroy the planes with the heavy machine gun and jump into the portal.

royal correspondence

Jump down. Keep to the right, then enter the palace. To complete additional tasks, disable the signal bells and get three stealth kills. Once inside, be extremely careful. Use darts and smoke bombs to avoid drawing attention to yourself.

Climb to the second floor and follow the yellow zone until you reach the king's office. To activate the cache, go to the closet and turn the handle. After the cutscene, protect Napoleon as he tries to open the secret passage. Follow Bonaparte and complete the mission.

September pogroms

Now you need to kill Commander Rui. This mission has special abilities for help and distraction. To activate the first, deal with the bandits, and for the second, light a fire on the wall. Kill enemies, gradually moving deeper into the building. Then climb up and deal with the target. After watching the cut-scene, go down and leave the area.

hungry times

Get to the pier and then follow the barge. For the side mission, do not touch the water. Get into the protected area. Steal warrants. Move carefully. Don't let the alarm bell ring. Taking away required documents, leave the area and complete the mission.

Provision hoarders

Marie Leveque becomes the next victim. In the task there is an opportunity for help and distraction. First you need to pick the lock or steal the key, and then protect the merchant. Now infiltrate the guarded palace. For an additional task, you will need to free Tom Leveque, as well as prevent the alarm bell from ringing. After the kill, leave the area and become incognito.

The escape

Defeat the enemies around you. Now cut the ropes. Then go upstairs and follow the balloon over the rooftops. Don't touch the ground and keep up with the ball to complete additional tasks. Finally, hop on over to Elise and enjoy Paris at night.

dinner invitation

The next task will be the murder of Lepeletier. In this mission, there is an opportunity for infiltration and assassination. To complete the first, you need to ask the cook to open the window, and for the second, you need to steal the wine. If you want to complete additional tasks, then you need to get two double kills, as well as drive two thugs to insanity (with the help of darts). Stealthily knock out the guards. Then deal with Lepelletier and leave the area.

execution

Make your way through the crowd to the tent located near the place of execution. Go around the platform on the right and go up to Germain. After the cutscene, protect Elise from the attackers and then follow her. To complete additional missions, you need to kill two shooters, and then stun five enemies.

Report the incident to the council.

Exhausted possibilities

When you wake up, go out into the yard. Move towards the target and kill the enemies along the way. Lure them with the help of crackers, which will also be needed to complete the additional task. Not finding wine in the right place, head to the bar. Intercept the bandit and interrogate him. Make your way through the palace and fight the gang leader. An additional task will be a double kill with poison.

Bastille

Jump into the portal. Opponents are trying to hack the server again. Leave the cemetery and go forward through the catacombs. Then exit the main hall and cross the bridge. At the opposite end of the field there will be a portal. When running, beware of flying cannonballs.

Supreme Being

Together with Eliza, head to the Champ de Mars. Examine Robespierre's tent without attracting the attention of the guards. Disable the signal bells to complete the side mission. After reading the letters, stun the approaching guards and talk to Elise.

End of Robespierre

Talk to the survivor after the attack. Head into the green area and use Eagle Vision to find a few more soldiers. The circle on the map will shrink. It is there that you will find Robespierre. Don't get involved in fights. Run across rooftops or use detours.

Having reached the place where the enemy lives, climb the wall up, and then find the entrance. An additional task will be breaking one door. Penetrate inside and move deeper into the building without raising the alarm.

Temple

It's time for the final showdown. Go to the yellow zone and look for Germain. Perform three aerial double kills and disable two signal bells to complete side missions. Climb up the tower where you will find your target. You won't be able to kill her right away, so keep chasing her.

Use eagle vision to find the enemy. As soon as you find Germain, Eliza will come to the rescue. You can’t just get close to the enemy and you can’t take it with simple tricks. Therefore, throw a smoke grenade and use the hidden blade to hit Germain. Repeat this procedure several times and watch the final video.

Text: Artem Kusakov.

Walkthrough Assassin's Creed Unity - 5

PART 5: REMEMBER 0
Council report


Exercise: Return to the Council Chamber and tell Mirabeau what you have learned. There will be no gameplay in this memory, just watch the video and get information for the next task. Before proceeding with the next mission, I advise you to go to the merchant and replenish the supply of berserker darts and master keys.

PART 5: MEMORY 1
Silversmith


Les Halles March 31, 1791.Exercise: François-Thomas Germain made the weapon that killed Monsieur De La Sere. Find him and find out what role he played. Pay attention to the rope on the right - run along it. Meet a sniper on the balcony - kill him. After that, kill the enemy that is on the lower balcony on the right, but before that, highlight the surroundings with Eagle Vision so that your kill is not noticed. Before us there will be two obligatory secondary tasks: Hack four doors. Drive two thugs to madness. For now, let's focus on the first task. Kill one enemy near the table, the second near the window and proceed to crack the first door.


Press SPACE when the bar is in the safe blue zone to pick the lock.


Next, we go forward and kill two more with a hidden blade. At the end of the room is another hack door.


We go further. We kill from the shelter of the guard, who moves around the room and comes to the door. We go inside and near the table we kill the second. And the one looking out of the window will be eliminated last in a row.


Going into the room with a screen, you will see two thugs guarding the door to Germain. You can lure them one by one to the screen, or carefully shoot one berserker dart and see what happens. In any case, the ranks of the enemy will notably thin out. Before you go to Germain, break open the last two doors so that you no longer bother with this task - after all, you can get into most of the locations without breaking the doors.


After a short video, you will need to take our hostage out of this building. You can drag the thug behind the screen, approach the sentinel from the back, and finish off the one looking at the window last.


In the second part, everything will be much more interesting - use the berserk darts to thin out the ranks of opponents and then finish off the rest with a hidden blade.


At the very exit you will meet three more - kill the first one who will stand near the table. This will awaken the interest of the thug that walks along the same trajectory. Kill him as soon as he finishes examining the crime scene and turns his back on us. We kill the guard by the fireplace last.


Seeing the snipers on the mini-map, go around the building on the left side and use the quick climb to climb onto the roof. There you can finish them off with darts. After that, we return to Germain and give the last fight.

PART 5: MEMORY 2
bread market


Exercise: Explore the Bread Market and find out what Lafrenière is up to This will be one of the missions where the secondary task is kill three with a gun- does not fit into the stealth passage. In this regard, BEFORE you go inside the warehouses - shoot two alcohol lovers and one of the street rebels.


On the branches of trees we jump to the beam. Take after that to the right. Be sure to kill the thug walking back and forth and the guard standing near the wall with a dart - they can notice you when you jump over to the other side. I also advise you to kill the enemy leaning against the wall in the same way - he may wake up when you pass him.



Climb up the wall again, walk along the beams to the arch. Then jump onto the wooden lift and kill the sniper.



Take the cable towards the French flag and climb to the second floor. We read the book marked with a green marker and get an additional condition for 100% synchronization: overcome four objects (top or bottom). The escape will be quite linear, but you can miss the moment to jump. Jump over the barrels. Then roll into the gap in the wall.


After you take to the right, roll under the burning structure. Climbing higher, do not run past the barrels in the room.



And after that all the time just climb up.




PART 5: MEMORY 3
Prophet


Exercise: The Grand Master of the Parisian charter, Chrétien Lafrenière, gathers forces at the Cemetery of the Innocents. Kill him and stop the attack. Before you hide in a haystack, you need to disable 4 bells and create opportunities for the arrival of help and penetration. Jump into the haystack on the right, you can then disable the first bell and kill the patrolman.


Run across to the other side and neutralize another bell. After that, almost in the center of the area there will be an entrance to the catacombs, where you can help the gravediggers fight off the guards. Feel free to use smoke bombs during the fight to save more lives. Gravediggers will help you get out of the fight in the future if something goes wrong.


The catacombs are quite confusing, but try to find a passage to the stairs, which is next to another bell. On the street, one thug will patrol the area, a second will stand next to the papers. In order not to cause noise, kill the one who is standing still with a dart. The Brute moves in cycles and may notice the killing of his partner. You can wait out this moment behind the curtain and pick up the necessary documents when he finishes the investigation and moves away from the green mark.


We've got a blueprint outlining the security measures the Templars have put in place for the gathering, or rather, with your eagle's eye, you can highlight where the guards will be stationed and Lafrenière's route. But before that, you need to eliminate one more bell. We go down into the catacombs and go to the stairs that are marked on the map. At the exit, a guard will doze - kill him with a dart. The second at the wall may react to this, or may not notice. In any case, if he remains at the wall - kill in the same way.


After that "turn off" the bell. Along the way, you can kill a walking thug, and then hide in a haystack, which is on the other side.


After nightfall, we get another secondary task: get 3 stealth kills. It is important to understand that murders from a haystack and from behind a screen do not belong to this number. Therefore, you will need to freeze a little. We resist the temptation to drag the guard into a haystack and get out of it. Leaning against the side of the cart, we drag it around the corner. This will lead to increased guardian curiosity. Kill from behind the one who usually patrols the area - he, in theory, will approach the corpse first. And the second, when he again gets into his place, drag him by the tombstone.


Hide behind cover on Lafrenière's movement path and drag him towards you when he passes you.


After the video, do not rush to leave. Pay attention to the guard not far away - lure him to you, causing him to "investigate mode", and covertly kill. After that, we return to our haystack and can either run away along the roofs, or make a double kill of the guards blocking the entrance and leave.

Walkthrough Assassin's Creed: Unity

Prologue

The story is shown by the tapliers' vision of what is happening. We follow the mentor, at this stage there will be no battles. At the behest of the master, we go to the library, where you need to steal a book and a sword, these are treasures from the assassins. It will not be possible to pass through the bridge, it was raised. Parkour skills will come in handy, as you need to climb up the library window. There is an assassin inside, we catch up with him and take the necessary things. There is a fight ahead, from which we need to emerge victorious. If he runs away, we catch up, finish off and take away things. They need to be preserved, but the order is almost destroyed, our mentor is shackled, and one of the assassins will kill us. After all the events, the game will show the execution of the master, after seven years of imprisonment.

Now we are at the monitor listening carefully to an old friend who talks about Abstergo and more. We are transported to France, but already in the body little boy whose name is Arno. The boy will be with his father in Versailles. We hurry for the girl, who is heading to the gazebo. Now a provocation is being prepared, to which the boy will succumb, having stolen an apple, he urgently needs to hide from the vigilant guards. The tent behind the bushes will be our refuge. When the guard goes to the door, again we distract him and, according to the knurled scheme, we run up to the girl. We will be distracted by the sudden exclamation of the crowd, we run to see what happened there. We see the corpse of the father.

The game will take us to the future, 13 years have passed. We run after the workers, there will be obstacles on the way that must be overcome. Grab a worker and don't ignore instructions. Now let's watch the video. After getting rid of the tail, head to the estate.

Part 1: Flashback 2 - States General

In the hall of the estate, you will have a conversation with Olivier. We need to catch up with Monsieur de La Serra, in order to transfer the letter, which the courier did not deliver on time. We run after the wagon, which will quickly disappear from sight. To understand the location of the wagon, we climb the church steeple in order to synchronize and find the wagon of Eliza and Monsieur. You can get to the reception by avoiding security and merging with the crowd.

Once inside, you need to go downstairs to the meeting, now go backstage, there the brothers from whom you took the clock in the past are waiting for you. Having dealt with them, you will be discovered by the guard, from which it is better to run away.

Part 1: Flashback 3 - High Society

At the ball you need to meet with Eliza. But, first, we leave the letter under the door of Monsieur, and then, having changed clothes, we go to the ball. Do not enter without an invitation. Try to get through the crowd while hiding from the guards. An open window will come into view, climb in there, but do not particularly stand out among those present. You are at the ball, follow Eliza, then watch the cutscene.

To leave the palace, you need to use the same tactics, that is, do not catch the eye of the guards and act quietly. Already at the exit we will witness the murder of Mr. de la Serra. Distracted, the guards knock us out, and we are now in prison.

Part 2: Flashback 1 - In Jail

You will have to go to bed, and in the morning you will wake up from the fact that there is a man nearby, in whose hands is your watch. Grab a stick and fight him. The forces are not equal, so the old man will be the first to start a dialogue, admitting that he is from the Assassins. Two months will pass and a revolution will come, which will contribute to the escape.

We hide in a shelter and wait for the guard to open the door. After destroying the guards, we run. While the partner opens the door, cover it. Throw a smoke bomb under your feet and attack your opponents. The third wave will be saving, the old man will be able to open the door and we are all free. But, this is not the end yet, since there will be 5 more opponents at the top. Use the smoke bomb again and pay attention to the shooters, as their well-aimed shots take down a large number of health or kill. We run after the old man and jump off the ledge.



Part 2: Remembrance 2 - Rebirth

Looking for an old man to talk to him. But first, you have to solve the riddle in the temple. Having risen to the very top, you need to put the medallion on the pedestal. The beam at the end of the hall will help you reach your goal. This test is for time. Near the beam we jump into the open space.

Now we are in the sanctuary, where Bellec meets us. We follow him, he will lead us to the elders. After listening to them, we drink from the cup, we wander in a glitch.

You'll have to take a second leap of faith to get to the second glitch. Overcoming obstacles, we run after the shadow of our father. At the end of this glitch, you will have to relive the death of your father again. Letter found.

The third glitch will lead us to the father's killer. Run after him.

In the fourth glitch, you have to kill the assassin, while remaining unnoticed. Taking advantage of pandemonium, go behind the back of the enemy and plunge a knife into him.

We will be initiated into assassins and there will be no more memories. Once at the monitor, you need to listen to your old friend.

Part 3: Flashback 1 - Issue

Having pumped several skills, we choose equipment. Enough money for the initial arsenal. Bellec will give you a task. At the bottom we imperceptibly destroy three opponents and break the bell.

We kill the enemy, follow Bellek to distract the opponents, throw smoke bombs. At the end of the task, we will appear in the hall of assassins and receive a new task, which consists in killing Siver.

Part 3: Remembrance 2 - Confession

It is necessary to destroy Siver. Follow the person who stole the keys using Eagle Vision. To pick up the keys, you will have to kill this person and maybe a bodyguard. Duchesneau must be watched in the crowd. He speaks to the priest, wait until he finishes, and then kill him. Now climb onto the roof of the cathedral, using the keys, open the window located near the confessional. Be quiet, because there will be guards, hide in the confessional and wait until Siver comes there. After watching the video, press the kill button, go the same way.

After completing the mission, head into the portal, hiding from the Abstergo search engine.

Silver Age. Fault

19th century, Paris. We find the portal located in the subway. You have to go all the way to the subway. After leaving, you will find an unstable funnel and a statue of liberty. Run to the portal, dodge the falling debris.

Part 4: Flashback 1 - The Realm of the Beggars

For killing Siver, we will be rewarded with a ghostly blade. Our task is to find out where this moment is the King of Beggars. After examining the courtyard, you will find the servant of the King. After watching the cutscene, follow the servant, who is heading to the clinic, where he maims his subordinates. Having entered the house with the help of a window, we knock out the door and find out where the King is near La Touche.

Part 4: Flashback 2 - The King is Dead

Having disabled the chimneys, help the beggars fend off the attacking Templars. Head towards the main building, go down into the drains. By helping the poor, you run the risk, as numerous guards may appear, which should prevent a riot. Blocked chimneys will allow you to influence the visibility of the guards, who will have a harder time finding us. We run through the drains, destroy the guards, and finally, on the other side, we find the king. The king will be warned by his servant, the guards are fully armed, so you need to be extremely careful. As soon as you get close to the minion, he will run away, opening access to the king. The king is on the ledge. Go to the right side and kill the opponents in the ambush. Use stairs, beams and other devices to reduce the meter of his attention. You can also hide behind walls. While on the last beam, kill the Beggar King and immediately run. Smoky drains will help you ignore the guards.

The cutscene will help you find a clue to complete the sequence.

Part 5: Remembrance 0. Report to the Council

After the report to the council, we get the following task. You need to find a jeweler who will tell you about the pin.

Part 5: Flashback 1 - Silversmith

The jeweler's house is full of security. Exploring the house, look for a goal, eagle vision will help with this. The ghost blade will help you get to the jeweler. Complete a couple of co-op missions. Next, upgrade the method called "Disguise", which is located in the "Invisibility" branch, this will help you get through certain areas where the guards are located. We destroy the bandits located near the door and below. On the lower floor, you need to break the lock and destroy all opponents there. We follow the marks, and we clean the estate. Shoot the thugs with berserker darts and finish off the rest.

After cleaning the roof, go to the jeweler who was ambushed. Help him, follow him.

Part 5: Flashback 2 - Bread Market

Walk around the bread market to find out about Lafrenière's plans. It is best to sneak into his office and look through all the records. To distract the guards you need to use smoke bombs and crackers. After reading all the entries, run from the burning market.

Part 5: Remembrance 3 - The Prophet

The assassination of Lafrenière is coming. It is necessary to deal with the breakdown of four signal bells. We steal the retreat plan of the Templars, located on the opposite side of the cemetery, descending into the catacombs, we protect the gravediggers.

At the end of the cemetery there will be a haystack, you need to hide there. After the speech delivered by the master, he will pass near our haystack. Having got out of there, we strike with the blade on the master. If we witnessed this, we urgently need to flee to the catacombs. There are gravediggers there who will distract the pursuers, giving you the opportunity to hide. Get out of the catacombs and disguise yourself, using a quick climb, leave this place.

Part 6: Flashback 1 - The Jacobin Club

The council is not happy that Lafrenière is killed, but they give the next task. It is necessary to visit the Beauvais mansion, where we will meet La Touche. Upgrade hacking to level 2. Completely go around the building and near the main entrance, destroy the two guards. After that, pick the lock and head to the meeting where La Touche is present.

Follow him without drawing attention to yourself. Later you will see a spy who will need to be thrown out of the window. Follow them to the closed door. After going down to the basement, continue shadowing. After watching the cutscene, take care of breaking the door, copy the disguise from the soldier and return the same way.

Part 6: Flashback 2 - Templar Ambush

It is necessary to warn the girl about the ambush of the Templars. Eliza will not be at home, you need to quickly run towards her and help fight off the killers. She will run to the maze, keep up, destroying the killers along the way.

Once outside, finish off the remaining targets. Remember the shooters, get rid of the last target, now you need to watch the cutscene. Distract the detectives, and then run away.




Part 7: Flashback 1 - A Cautious Alliance

We watch the video. The Council of Assassins did not go well. We walk along the street, talking about all the events and tasks done. As soon as Eliza hears Germain's name, she will run down the street. Run after her, she will lead you to his house. Germain is dead, and apparently a long time ago, then who is this man we saw? Having risen to the workshop, we will fall into an ambush, we need to get rid of the snipers.

Part 7: Flashback 2 - Encounter with Mirabeau

In Mirabeau's room, we find his corpse and Eliza standing nearby. The crime scene needs to be investigated. A diary will come into view, in which it will be written about the planned meeting. We go to a meeting with Kemar. After talking with him, head to the pharmacist, you need information about aconite. As soon as he sees us, he will immediately run. Follow him through the catacombs, you will catch up with him in the garden, he will tell you everything he knows. In addition, he will give the coordinates where he will leave the second dose.

Part 7: Flashback 3 - Confrontation

With eagle vision on, follow the yellow poisonous trail. The killer will be Bellek, who, after talking, will attack us. After losing most of his health, Bellec will fall to the ground, there will be a QTE cutscene. Press the necessary buttons to continue the fight. This will repeat several more times, there will be a change in health, a scene and a change of location. He will hide in the temple for a while, and after the speech is over, he will try to kill Elise. It must be stopped, or better yet, destroyed.

Captured Paris (1944)

Abstergo took care of us. Head towards the portal. Running out of the drains, you will find yourself in Paris in 1944. Get to the Eiffel Tower. Go around the searchlights, otherwise you may be seen by a sniper who will start shooting. Climbing up the tower, beware of snipers and enemy planes. There will be a machine gun nearby, shoot from it at the planes and hide from their shots. Climb up the tower. The closer we get to the portal, the more enemies there will be. Now two planes will shoot at us. Use the machine gun and work in the same way as with the previous plane. After defeating all opponents, climb to the very top and make a famous jump.

Part 8: Remembrance 1 - Royal Correspondence

We get the correspondence of Mirabeau with the king, so that the lives of the assassins are not threatened. You need to get back into the palace. After jumping into the hay, use the skill called "Disguise". Stick to the left side, climbing the stairs, you will find a sniper who needs to be eliminated. The palace can be entered through the window. Look for the king's office. It is located at the far end of the corridor, of course, if you entered the palace through the window.

In the office we will see Napoleon Bonaparte. There is a switch in the closet that needs to be pulled, in the cache there is correspondence that needs to be burned in the fireplace. An attack of opponents is coming, which must be repulsed and run away with Napoleon, using a secret passage.

Napoleon leads on the enemy, named Rui. It is located near the prison. You need to kill the bandits who captured the guard. To get into the prison, climb out the window. While in prison, help the troops fight off their enemies. Hacking one of the cameras, climb up. There will be snipers on the tower, set it on fire. Jump off the tower, after waiting for the guard to turn away, climb with Ruy on the pedestal, using the disguise, kill him. After destroying the target, throw a smoke bomb and leave.

Part 9: Flashback 1 - Hungry Times

On the pier you need to chase the barge. As soon as the barge docks, do not hesitate, jump into the water, and take the plans from the captain of the barge. Do everything quietly, and bypass the snipers.

Part 9: Flashback 2 - The Provisional Hikers

It is necessary to kill Marie Leveque. Jump down, a gunpowder merchant will fight off the bandits, help him. As a result, we will have fireworks, it will come in handy. Return to the very beginning of the mission, approach the girl who is next to the bars. Listen to the conversation. Upstairs, there will be a key. After jumping on the keykeeper and his partner, take away the keys from them, which will help unlock the cameras. The turmoil will help infiltrate the palace. After freeing Tom, take up the plan to kill Marie. Not far from Tom's prison, there will be a door, break it by jumping off the balcony, kill Marie.

Part 9: Flashback 3 - Escape

Run from enemies. Eliza in a balloon, cut three ropes and follow this balloon. Hurry up to the lift, and then along the roofs towards the ball. Enemies will not interfere with you, since Eliza will be able to cover. The ball will hang, hooked on the rope, it needs to be cut. Watching a video. Run quickly across the rooftops until Arno is near Eliza.

Part 10: Flashback 1 - Dinner Invitation

We pump over the skills that remain. Now you need to kill Monsieur Lepeletier. To complete this mission, you need an increase in stealth. After jumping into the hay, stick to the right side. With the help of a double kill, you can destroy the guards who are at the gate. Go further, when you see a cart in which wine with poison lies, pull it off. Head to the gate, watching the windows, a guard should appear in one of them. Kill him with a ghost blade, when the noise subsides, three guards will be watching the entrance intently. Taking advantage of the opportunity, jump behind the partition and, merging with the crowd, hide on the second floor. Place the poisoned wine by using disguise. We need to enter the back room and take a wait-and-see position until Lepelletier comes inside. After listening to his speech, kill, leave the same way.

Part 10: Flashback 2 - Execution

Now you have to kill Master Germain. It is on the plinth of the nobles on the right, and the target will be illuminated in gold. The task is very difficult, because Germain knows about the planned murder and has already managed to warn his associates about us. Numerous enemies will rush to the attack, Eliza will arrive in time in time and help fight them off. We head for Eliza, killing everyone who gets in our way. During this time, Germain leaves, and Eliza is upset, because we put love above an important goal.

Part 10: Flashback 3 - Report to the Council

The council has stripped us of all ranks and titles, besides this, it has expelled us.

Part 11: Flashback 1 - Depleted Possibilities

We need to find the clock we lost. To do this, we recall the events of last night. We make our way past the guards and pick up a barrel of wine. To distract the guards near the doors and entrance, use the cracker. The keg is behind behind closed doors on the second floor, you already know what to do.

Present time, heading to the bar. We are wasting time, there will be a fight with drunkards, in which we will be beaten and thrown out of the institution, while taking away the clock. Now we are transported to the present, one of yesterday's revelers is present in the bar, we interrogate him about the whereabouts of their leader.

While in the palace, try not to catch the eye of the guards or other people, and if you get caught, use a smoke bomb or fight. Move quickly. There is a linear path to the leader. Arno is tormented by passages from the past. Near the exit from the palace will be the leader and his minions. Remove a few pawns from his ghost blade and finish off the rest. He will not have a watch, Eliza will return the watch to us.

Part 11: Flashback 2 - Assassin's Career

La Touche is about to be killed. Before this event, take care of snipers and numerous opponents, so you will clear the path for escape after what you have done.

Stick to the right side of the rooftops and head towards the food crate. When the guards lose their vigilance, apply disguise. By tearing the curtain off the box, the crowd will distract the guards. Go to the left side when the guards move away from the cage, come up and talk to your friends. They will tell you that one of the guards has the key. Head to the house opposite, go up to the second floor, kill the bandits, do not forget to pick up the key. While the guard is looking at what is happening, go into the cage. Leaving the cage, follow the guards, and then immediately run to La Touche and kill him. Throw a smoke bomb and head towards the food crate. It will be difficult for the pursuers to make their way in the crowd, so we will be able to break away. After killing La Touche, the name of another conspirator becomes known, this is Robespierre.

Paris, late 14th century

Abstergo took over again. The next portal can be reached by jumping into it from the roof. We are now in Paris at the end of the 14th century. From the cemetery, run to the catacombs to the exit. At the exit, you will have to dodge flying stones. Now run to the portal and along the way use shelters from stone shelling.

Part 12: Flashback 1 - Supreme Being

Our task is to discredit Robespierre. We follow Eliza and find ourselves on the Field of Mars. With the help of disguises, you can go to Robespierre's tent. All diaries and letters in the tent must be read. Find lists of politicians. We leave from here in the same way as we entered with the help of disguise. Returning to Eliza, we help her make her plan a reality. Head to the first tent, and kill the guard who came out of it. Move forward to the crowd, waiting until the mark appears on the second guard, who will have to be killed in full view. There are two more guards to deal with, do this by using a double kill. Go to Elise.

We enclose letters to three people. It is better to wait until the guard turns away or moves away.



Part 12: Remembrance 2 - The End of Robespierre

It looks like we tried too hard. Robespierre was arrested and is now being taken to a Luxembourg prison. We head to the place, and we see that the convoy is completely broken, of course, the prisoner is nowhere to be found. Talk to the Guardsman who was lucky enough to survive this skirmish. Eliza goes to the prison, and we need to start searching for the attackers. We use eagle vision and find survivors indicating the direction of the bandits. Looks like he was taken through the catacombs. After passing through the linear catacombs, we go straight to the crowd and to Robespierre. He runs away from us and leaves the bandits, but we then know who we need, so we pursue Robespierre, not paying attention to the bandits.

He hides in a house with many guards. In a crowd, don't forget to use disguise. Go to the end of the square to the arch, there is a carriage near it, kill the guard, and jump up, not climbing, but climbing. Thus, you need to get to the opposite side of the house. After killing the guard, climb through the window. Now kill the sniper to climb into another window. Go to the end of the room, don't forget about disguise. To go to the next room, you need to wait for the guard to leave the window, and the other to sleep. Kill the guard near the table, go to Robespierre. Watch the video.

Part 12: Flashback 3 - Temple

Go to the beginning of the fortress, there are snipers around the perimeter and on the roofs, kill them, otherwise they will prevent you from completing the task. As soon as Germain sees you, he will immediately open fire. It can be eliminated by approaching him from behind. You will be thrown back, Germain will evaporate. Head towards the catacombs, but be careful as there will be snipers and guards. Throw a smoke bomb at the main entrance, and be yourself in the catacombs. It is here that Eliza joins us. There is a strange door in the catacombs, we open it and go inside the room.

Germain is waiting for us. When moving between covers, don't get hit by the beam. As soon as he speaks, strike. In rare cases, it shines through and hits the area. Get out of the hiding place you are in and repeat until the end.

Video clip. We rolled, but Eliza said that she would finish off the main enemy. We get out, run to them and watch the video. In the end, you need to finish off the wounded master and watch the latest videos. Game over!